Subject: Bones, Imagine and LW Date: Wed, 18 May 94 03:47:00 UTC From: w.graham6@genie.geis.com Imagine's bones do seem a little tedious to set up, but I think of it as a means to an end. Once the subgroups and axes are set up, you can define a very large number of poses/states and store them within the object file. For me, the goal is to develop a "personality" for a character, not just make some temporary morphing object. Imagine's bones, with the use of it's kinematics, make for an infinitely poseable character, with all of the various States options like Clone and Tween. This character can be given an almost unlimited number of personality traits, with the ability to morph the polygons in step with bones animation. Does LW allow for the bones set up, along with all of it's various poses, to be saved with the object? And with it's "radius" implementation of assigning polys to bones, how do you combine polymorphic animation with bones movement? What if you, in the course of morphing, move the adjacent polys out of the range of the defined radius? In Imagine, you can go into Pick Point mode and alter the geometry of a certain area of polys, such as making a characters skin wrinkle, and define a State for that, that also coincides with Bones movement. Does LW have an equivalent capability? I am curious, having only played with LW superficially. Any info would be appreciated............Bill Graham -=> RETURN TO CONTENTS!<=-